I complain every single time I have to level. I know it’s a good thing and higher stats and cool new feats and powers and whatnot, but it’s a never ending black hole of stress.
So we have reached level 12. Io now has a Unicorn Destrier. I’m super excited about that. Starry eyed excited. However, looking at her character sheet I’m going to have make some changes to insure I actually use the damn thing. I “had” a unicorn with my Vampire Vivi, but it was a gimicky think and I wasn’t supposed to be able to utilize all of the Unicorn powers.
With Io I can. And I really want to. The Lord of the Unicorns chose her to be his White Horn Knight. Being mounted on a Unicorn is part of being Io now. There is an at will power called Threatening Rush that will allow me to use it as a basic melee whenever I charge. Charging is what you do when you’re mounted. On a Unicorn. So It makes sense to retrain, and it’s also good for the party because one of the effects is that it marks all adjacent enemies. Coupled with my combat challenge that’s pretty useful. However, by changing my at will from Dual Strike to Threatening Charge, I’m left with just a stance that makes use of dual wielding. And it turns out I’ve been using that stance wrong anyway. The extra hit I get with the Dancing Defence stance is not with my flail, it’s with my short sword.
I’ve been noticing that I have been using my short sword less and less. The attacks I favor all use my main hand weapon which is my +3 Magic Flail. It’s not even a special sword or anything, just a basic short sword. I’m very tempted to ditch it and get a light shield instead. Or equipping my Flail as a two handed weapon. The Tempest Technique also auto gives me Two-Weapon Defense, but only if you wear light armor or chainmail. I have Barkskin armor which is Scale. I just feel like it would be incredibly beneficial to switch to one weapon.
But I’m really, really, incredibly and painfully torn. I made Io when I knew absolutely nothing about making a character. She was a happy happy accident. I made her dual wielding because I wanted her to have the same weapons as the WitchKing of Angmar. I feel like taking away her dual wield would be almost like cutting off one of her arms.
But she’s not really using it!!!! Argh! Should I just switch my at- will and keep the Tempest fighter build? Or should I modify her because of changes in her life? I mean, getting a Unicorn Destrier is a big fucking deal. I’m pretty sure that would change a gal at least a little…
But then again, is charging that beneficial? I’d have to back up and charge if i’m to do it repeatedly. But the marking thing is so cool. But dual wielding is so cool. OH GOD BRAIN STOP IT!!!!
Please somebody help me?!
My reading of Tempest Fighter says that you get Two Weapon Defense regardless of the armour you wear. Your armour only affects whether or not you get a damage bonus. “When you wield two melee weapons, you gain a +1 bonus to attack rolls with weapons that have the offhand property. You gain Two-Weapon Defense as a bonus feat, even if you don’t meet the prerequisites.
When wearing light armour or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks when you are wielding two weapons. This bonus increases to +2 with weapons that have the off-hand property.” You lose this second part, but a small bonus to weapon damage isn’t as big a deal as the defence bonuses.
It’s hard to provide a lot of help with the rest without more information on the build, but I’ll try to help. Do you have any Encounter or Daily powers that benefit greatly from charges? If charging hasn’t been a major part of your character or fighting style so far, trying to change over might leave you without use of a lot of your abilities and powers. I checked the White Horn Knight out, and it doesn’t give a very large set of benefits to charging. While it’s certainly nice for charger builds, I don’t know if it by itself can make a charger build. Swapping out Duel Strike would give you an At-Will you can use while charging, but if that’s your only Power that works with charges, you’ll either find yourself not using them that much more than you did before, or heavily limiting your options.
While I’ve never built a charge focused character, when I played a fighter I found that having one or two powers that could be used with a charge were generally useful to start a fight with, but unless you build a character to be really mobile, you wind up not being able to take full advantage of them once everyone begins clumping up. Oddly enough, one of my rogues was better at charging than my fighter, simply because he had enough mobility to regularly move in and out of the fight.
It’s up to you in the end, and I don’t know how your fights have gone, so I can’t offer much advice based on how it’s worked out for you before. As a guess, it sounds like you’d benefit more from flail and shield, simply because it sounds like that’s the sort of power’s you’ve got right now. Keeping the Tempest Technique does give you the same AC and Reflex as a light shield though, so unless you want the +1 damage from the one- or two-handed weapon talent you’re doing just fine as is. To me, it sounds like whichever you chose, it won’t be the primary focus of your build. The ideal result will probably have you fighting in mostly the same manner you have so far, just on a unicorn. Maybe a few charges to begin fights or after dropping an opponent and finding yourself unengaged at the start of your next turn. The PP seems mostly dedicated to supporting and healing your nearby allies, so it’s not that well suited to charging all over the battlefield, leaving your allies behind.
What’s your other At-Will power? Could you possibly trade that out and have Threatening Rush and Duel Strike, letting you cover both bases?